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Post by droidofages on Oct 5, 2009 10:41:35 GMT -4
THIS Newsarama article had some interesting insight on the difficulty with animating Public Enemies from Sam Liu. "The first is that it was decided to try to stay as loyal to the comics the movie is based on. Say what you will, Superman/Batman #1-6’s artist, Ed McGuinness, is not the easiest style to animate. The iconic heroes are incredibly muscled, virtually ripped and sporting six packs under their iconic chest logos. “That aspect of Ed McGuiness’ art, which is heavily muscled/muscles bulging everywhere, was important,” says Liu. “It’s kind of difficult to get some of it. The studio we used did do a pretty good job of keeping it, generally. From what I heard, it was a bit tough on them. “The more lines, every line you have to put down, that’s one more line the animators have to draw as well. Then they have to those additional lines 24 frames per second, or as we do it, 12 frames. That’s a lot of drawings. Every extra line you have to draw is compounding the work that many times. That’s why animation tries to cut as many lines as possible. It makes the work load doable.”
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monibolis
Droom: the living lizard!
Posts: 134
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Post by monibolis on Oct 7, 2009 16:59:49 GMT -4
I just listen to the podcast. And I have agree with Mike. Some of the models don't work in animated form.
But i also agrre with Remy Wonder Woman was better than Green Lantern first fly. Specially the end. It look like something from Dragon Ball Z.
Anyway...Have you seen this guys?
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